Narrative direction, quest & lore design, dialogue writing and creative writing for "Medieval Dynasty".

Medieval Dynasty

Medieval Dynasty
Client:
Toplitz
Services on this project were provided as Homegrown Games.
Contribution:
Narrative Direction, Quest Design, Creative Writing
Platforms:
Links:

Medieval Dynasty is a multi-generational life simulation set in Northeast Europe around 1000 A.D. Originally a sandbox-style game focussing on hunting, crafting, agriculture and trade, developer RenderCube and publisher Toplitz identified the need for an overarching lore, narrative drivers and a full-scale campaign with quests to drive long-time motivation and tap into the RPG audience.

In close collaboration with RenderCube and Toplitz production, we designed and wrote a story-driven campaign with branching questlines for the entire first player character lifetime. This included narration, monologues, dialogues and quest design balancing rewards versus risks and travel distances.

A special challenge was the fact that no new game mechanics could be developed for the campaign and quests, which required specific out-of-the-box thinking and improvisation to make the campaign work with the existing gameplay tools at hand.

Additionally, we co-authored the official guide sold as regular books and DLC on Steam.

Medieval Dynasty

This work contributed to transforming an early access survival sandbox into one of Europe`s most successful releases at its time, with 3+ million copies sold and 90% positive out of 36000 reviews on Steam. Medieval Dynasty is now regarded as a prime example of its genre and received ports to console platforms and even VR.

The book co-authored with the Bildner publishing house is one of the most successful game guides in Germany, having received several updated editions and an average user rating of 4.6/5 stars on Amazon.

Medieval Dynasty